If nonzero, the bots will wait to join the game until at least one human player has joined. This is useful for "clan-tagging" bots.ĭetermines which team the bots will join. Will be prefixed to all subsequently added bot names. If a bot is kicked, a new bot will be added to maintain the quota. Setting this cvar to a nonzero value will cause the given number of bots to be maintained in the game. Difficulty values higher than 3 are reset to 3. Zero = easy, 1 = normal, 2 = hard, 3 = expert. This cvar determines the difficulty of all newly created bots (existing bots will retain the difficulty setting they were created with). These commands are shortcuts that set the bot_allow_* cvars accordingly. bot_knives_only, bot_pistols_only, bot_snipers_only, bot_all_weapons This command takes either the name of a bot, or the keyword "all" - causing all bots in the game to be kicked. This command takes either the name of a bot, or the keyword "all" - causing all bots in the game to be killed. "bot_add_t" and "bot_add_ct" forces the bot onto the respective teams. "bot_add" will add a bot to the team specified by the "bot_join_team" cvar.
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